About

Built out of frustration.
Maintained out of care.

BotDaddy started as a single player's reaction to the state of Viking Rise automation. It's now something serious players run every day.

For a long time, automating Viking Rise meant choosing between tools that crashed unpredictably and ones that hadn't been updated in months. The choices weren't really choices — they were compromises.

BotDaddy was started by a player who'd had enough of restarting a sixteen-hour session at 3am because a stuck modal cascaded into a worker pool collapse. The first version was a weekend hack to fix one specific failure mode. The second version was a complete rewrite of the state machine.

Today, BotDaddy is built around a four-layer retry pyramid, a deterministic recovery engine, and a UI that respects your attention. Every action — gathering, training, account switching — has been shaped by real production runs across hundreds of accounts.

The roadmap is shaped by users, not by guesses. Feature requests land in the Discord. The best ones ship within days. That's not a marketing line — it's how the work actually happens.

Principles

The five things we don't compromise on.

Reliability first

If it crashes during week 12, it doesn't matter how fast it was in week 1. Every decision starts here.

User experience matters

Tools you'll happily leave running on a second monitor — not ones you tolerate because the alternative is worse.

Transparency

Logs tell you exactly what happened. Changelogs say what changed. No black boxes.

Continuous iteration

Weekly releases. Real fixes. Listening more than talking.

Community feedback

The roadmap belongs to the people running this every day. Their feedback isn't a marketing afterthought.